Take-Two, the proprietor of Grand Theft Auto developer Rockstar Video games, has seemingly laid off the pinnacle of its AI division, Luke Dicken, and a number of other employees members working beneath him. "It’s actually disappointing that I’ve to share with you that my time with T2 — and that of my workforce — has come to an finish," Dicken shared in a LinkedIn publish noticed by Game Developer.
When requested to verify the layoffs in its AI division, Take-Two declined to remark.
Dicken writes that his workforce was "growing innovative know-how to assist sport growth" and his publish particularly notes that he's looking for roles for employees with expertise in issues like "procedural content material for video games" and "machine studying." It's unclear how many individuals apart from Dicken have been impacted by these layoffs, however the timing does appear a bit uncommon for Take-Two.
Like another massive sport publishers, Take-Two has "actively embraced" generative AI instruments to "drive efficiencies" and "scale back prices." Take-Two CEO Strauss Zelnick has even framed AI as having a optimistic impact on employment, noting that generative AI "is not going to scale back employment, it would enhance employment," as a result of "know-how at all times will increase productiveness, which in flip will increase GDP, which in flip will increase employment."
It's too early to characterize these layoffs as some type of tide turning in opposition to AI — like different massive sport corporations, Take-Two additionally simply does a number of layoffs — nevertheless it's attention-grabbing they're occurring now, whereas the corporate is rushing in direction of the discharge of Grand Theft Auto VI. The sequel is anticipated to be an enormous hit, one that ought to give Take-Two loads of monetary wiggle-room to experiment with new know-how.
This text initially appeared on Engadget at https://www.engadget.com/gaming/take-two-laid-off-the-head-its-ai-division-and-an-undisclosed-number-of-staff-182824338.html?src=rss